Artwork and art-direction for Dominator game.
game description

I've made most of the 2d, some of the 3d, buildings and units post-production (overall pipeline, effects, particles), art-direction, additional renderings, animations and 3d supervision, work with outsource (additional animations).

credits:
UI by Tatiana Serdtseva
3d modeling, visualisation, textures by Timur Naumov, Andrey Makrushin
Animations by Timur Naumov, supervision: Sergey Kritskiy
Additional animations: Vladimir Yarmolik, Kirill Savenko

All artwork by Sergey Kritskiy if not mention otherwise.

Game's logo

Preloader artwork

Marketing artwork

Player's base (modelling, animation: Timur Naumov, Andrey Makrushin):

Garrison interface (UI design, panels and icons: Tatiana Serdtseva, units modelling, animation: Timur Naumov, Andrey Makrushin, central character modelling, animation: Sergey Kritskiy)

Battle screen (UI design, panels and icons: Tatiana Serdtseva, units modelling, animation: Timur Naumov, Andrey Makrushin)

Win screen (UI design, panels and icons: Tatiana Serdtseva, guns and additional gfx elements: Sergey Kritskiy)

Campaign screen (UI design, panels and icons: Tatiana Serdtseva)

Campaing map screen (UI design, panels and icons: Tatiana Serdtseva)

Campaign map arrows: I've made a script that combines several different render passes into one final image

Game icons: a scripts saves both sizes with proper prefix and file name in one button press

Characters:

Buildings pipeline: concept image > modelling + animation (Timur Naumov) > post-production, effects
Vehicle research facility

Ammo factory

Sketches for Oilrig upgrades (center: Oilrig by Timur Naumov)

Sketches for Oil Silo upgrades (center: Oil Silo by Timur Naumov)

Sketches for Shield Generator and Construction Yard

Units post-production. Flowchart of 'Colonel' from After Effects

Stankovsky, example of post-production: effects, particles.
Top-right: modelling: Timur Naumov, animation: Vladimir Yarmolik

Colonel, example of particle effect in Cinema 4d Thinking Particles. Modelling, animation: Timur Naumov

Marauder, example of particle effect in After Effects Particular. Modelling: Timur Naumov, animation: Kirill Savenko

Buggy bros, example of post-production: effects, particles. Modelling, animation: Timur Naumov.

Campaing maps:
Basty

Brick

Defender (Modelling: Andrey Makrushin)

Stankovsky (Modelling: Andrey Makrushin)

Marauder

Faceless

Buggy bros

Battle maps:
Cliff

Pipes (Modelling: Andrey Makrushin)

Garrison: assault

Garrison: arrange

Railroad station (Modelling: Andrey Makrushin)

Units concept images and final animations.
Modelling, texturing: Andrey Makrushin, Timur Naumov, Sergey Kritskiy. Animation: Timur Naumov, Kirill Savenko, Vladimir Yarmolik

Machinegunners. Modelling, texturing: Andrey Makrushin, animation: Vladimir Yarmolik

Bike. Modelling, texturing, animation: Timur Naumov

APC. Modelling, texturing: Andrey Makrushin, animation: Timur Naumov

Rocket Buggy. Modelling, texturing: Andrey Makrushin, animation: Timur Naumov

Tractor. Modelling, texturing: Andrey Makrushin, animation: Timur Naumov

Heavy Tractor

Marketing artwork